How We Actually Work With Mobile Apps
Most performance work starts with hunches. We prefer data. Real measurements from real devices, matched with how people actually use your app.
Three Phases That Make Sense
We've done this enough times to know what works. No magic formulas—just a sensible process that finds problems and fixes them properly.
Measurement First
Before changing anything, we measure everything. Frame rates during typical usage. Memory behaviour when users navigate. Battery consumption during background tasks. The boring stuff that matters.
Finding What Hurts
Data shows patterns. Maybe your app loads twenty libraries on startup when it needs three. Perhaps image caching isn't working like you thought. Sometimes the issue is simple. Sometimes it's buried six levels deep.
Fix, Test, Verify
Changes happen in controlled steps. We test on actual devices—newer ones and those three-year-old phones people still carry. If something improves metrics but breaks user experience, it doesn't ship.
Documentation Handoff
You get clear documentation. What we changed, why we changed it, and what to watch for later. Your developers should understand everything we did without needing us on speed dial.
Post-Launch Monitoring
We stick around for a bit after changes go live. Real-world usage sometimes reveals edge cases testing missed. Typically takes three to four weeks before patterns stabilise.
Optional Retainer Work
Some clients prefer ongoing monitoring. We check performance quarterly, flag concerning trends, and suggest adjustments. Apps change as they grow—this keeps them running smoothly.
What We Look At During Initial Assessment
Every app has its own personality and problems. But certain areas always tell us something useful about performance potential.
The initial diagnosis usually takes three to five days. We run your app through different scenarios, measure results, and compile findings into something readable.
What Recent Clients Mentioned
Honest feedback from projects completed in 2024 and early 2025
We had app reviews complaining about lag. Igniteon found issues we'd never have spotted ourselves—stuff buried in third-party libraries. Three weeks later, our rating jumped from 3.8 to 4.4 stars.
The documentation they provided was genuinely useful. Our developers reference it constantly. It's rare to work with consultants who explain things without making you feel incompetent.
Why Some Apps Just Feel Better
Users don't think about performance until something feels wrong. Then they notice everything. The slight delay when scrolling. The moment before a screen loads. How warm their phone gets.
Good performance isn't about hitting arbitrary benchmarks. It's about removing friction that makes people abandon your app for something smoother.
Users stay longer when navigation feels instant
Battery drain affects whether people keep your app installed
App store ratings directly correlate with perceived speed