How We Actually Work With Mobile Apps

Most performance work starts with hunches. We prefer data. Real measurements from real devices, matched with how people actually use your app.

Three Phases That Make Sense

We've done this enough times to know what works. No magic formulas—just a sensible process that finds problems and fixes them properly.

PHASE 01

Measurement First

Before changing anything, we measure everything. Frame rates during typical usage. Memory behaviour when users navigate. Battery consumption during background tasks. The boring stuff that matters.

PHASE 02

Finding What Hurts

Data shows patterns. Maybe your app loads twenty libraries on startup when it needs three. Perhaps image caching isn't working like you thought. Sometimes the issue is simple. Sometimes it's buried six levels deep.

PHASE 03

Fix, Test, Verify

Changes happen in controlled steps. We test on actual devices—newer ones and those three-year-old phones people still carry. If something improves metrics but breaks user experience, it doesn't ship.

PHASE 04

Documentation Handoff

You get clear documentation. What we changed, why we changed it, and what to watch for later. Your developers should understand everything we did without needing us on speed dial.

PHASE 05

Post-Launch Monitoring

We stick around for a bit after changes go live. Real-world usage sometimes reveals edge cases testing missed. Typically takes three to four weeks before patterns stabilise.

ONGOING

Optional Retainer Work

Some clients prefer ongoing monitoring. We check performance quarterly, flag concerning trends, and suggest adjustments. Apps change as they grow—this keeps them running smoothly.

What We Look At During Initial Assessment

Every app has its own personality and problems. But certain areas always tell us something useful about performance potential.

The initial diagnosis usually takes three to five days. We run your app through different scenarios, measure results, and compile findings into something readable.

Startup time across different device generations and network conditions
Memory allocation patterns during standard user journeys
Network request efficiency and data transfer optimisation opportunities
Battery consumption during active use and background operations
Animation frame rates and UI responsiveness metrics
Code structure that might impact maintainability
Technical performance analysis screen showing app metrics and diagnostic data

What Recent Clients Mentioned

Honest feedback from projects completed in 2024 and early 2025

We had app reviews complaining about lag. Igniteon found issues we'd never have spotted ourselves—stuff buried in third-party libraries. Three weeks later, our rating jumped from 3.8 to 4.4 stars.

Portrait of Callum Dunbar

Callum Dunbar

Product Lead, Edinburgh

The documentation they provided was genuinely useful. Our developers reference it constantly. It's rare to work with consultants who explain things without making you feel incompetent.

Portrait of Seren Morley

Seren Morley

CTO, Brighton Tech Startup

Mobile development workspace showing performance optimization tools and testing devices

Why Some Apps Just Feel Better

Users don't think about performance until something feels wrong. Then they notice everything. The slight delay when scrolling. The moment before a screen loads. How warm their phone gets.

Good performance isn't about hitting arbitrary benchmarks. It's about removing friction that makes people abandon your app for something smoother.

1

Users stay longer when navigation feels instant

2

Battery drain affects whether people keep your app installed

3

App store ratings directly correlate with perceived speed

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